Game projects

Game development case study

Cactus Countdown

A one-week B-movie game jam FPS set in a low-poly desert where players defend an injured space horse from cactus monsters.

Completed
February 2026
Role
Gameplay programmer
Discipline
Game development

01 / Contribution

What I delivered

  • Designed combat spaces and enemy routes around the defense objective.
  • Diagnosed and fixed shooting bugs during the jam.
  • Integrated music to strengthen the B-movie tone.

02 / Toolkit

Built with

  • Unity
  • C#
  • FPS Survival