Game projects
Game development case study
Cactus Countdown
A one-week B-movie game jam FPS set in a low-poly desert where players defend an injured space horse from cactus monsters.
- Completed
- February 2026
- Role
- Gameplay programmer
- Discipline
- Game development
01 / Contribution
What I delivered
- Designed combat spaces and enemy routes around the defense objective.
- Diagnosed and fixed shooting bugs during the jam.
- Integrated music to strengthen the B-movie tone.
02 / Toolkit
Built with
- Unity
- C#
- FPS Survival
Visual archive
Inside Cactus Countdown



