Game projects
Game development case study
Crimson Hours
A one-week game jam project centered on a pursuing monster, keycard access, and interactive spaces.
- Completed
- March 2026
- Role
- Programming lead
- Discipline
- Game development
01 / Contribution
What I delivered
- Programmed monster AI, chase behavior, and kill states.
- Built the keycard system and interactive doors.
- Integrated items into the larger gameplay loop.
- Sourced and Mixamo-rigged the monster, then integrated its animations.
02 / Toolkit
Built with
- Unity
- C#
- Git/GitHub
- Gameplay Programming
- Animation
Visual archive
Inside Crimson Hours





