Game projects

Game development case study

Crimson Hours

A one-week game jam project centered on a pursuing monster, keycard access, and interactive spaces.

Completed
March 2026
Role
Programming lead
Discipline
Game development

01 / Contribution

What I delivered

  • Programmed monster AI, chase behavior, and kill states.
  • Built the keycard system and interactive doors.
  • Integrated items into the larger gameplay loop.
  • Sourced and Mixamo-rigged the monster, then integrated its animations.

02 / Toolkit

Built with

  • Unity
  • C#
  • Git/GitHub
  • Gameplay Programming
  • Animation