Game projects
Game development case study
Meowtopia
A month-long team project about collecting keys and escaping a corrupted world while monsters pursue the player.
- Completed
- May 2026
- Role
- Programming lead
- Discipline
- Game development
01 / Contribution
What I delivered
- Led programming work and coordinated tasks, reviews, and merges.
- Built ghost AI with timed spawning, pursuit, and audio cues.
- Designed hiding as an active survival mechanic.
- Integrated the enemy system into the team’s key-collection escape loop.
02 / Toolkit
Built with
- Unity
- C#
- Git/GitHub
- AI Systems
Visual archive
Inside Meowtopia




