Game projects

Game development case study

Meowtopia

A month-long team project about collecting keys and escaping a corrupted world while monsters pursue the player.

Completed
May 2026
Role
Programming lead
Discipline
Game development

01 / Contribution

What I delivered

  • Led programming work and coordinated tasks, reviews, and merges.
  • Built ghost AI with timed spawning, pursuit, and audio cues.
  • Designed hiding as an active survival mechanic.
  • Integrated the enemy system into the team’s key-collection escape loop.

02 / Toolkit

Built with

  • Unity
  • C#
  • Git/GitHub
  • AI Systems