Game projects
Game development case study
Samurai Slasher
A solo endless platformer combining automatic movement, procedural patterns, and three combat forms.
- Completed
- October 2025
- Role
- Solo developer
- Discipline
- Game development
01 / Contribution
What I delivered
- Built auto movement, jumping, lava hazards, and procedural patterns.
- Created three samurai forms with two attacks each.
- Integrated animations, sound effects, powerups, and music.
- Completed scoring, game-over, and results systems.
02 / Toolkit
Built with
- GameMaker Studio
- GML
- 2D Platforming
Visual archive
Inside Samurai Slasher




